Dragon Age: Inquisition. The reason I can’t remember Saturday
Published 11:00 am Thursday, January 2, 2014
Inquisition: 1: (noun) a period of prolonged and intensive questioning or investigation. 2: (geek) “NOBODY EXPECTS THE SPANISH INQUISITION!”
BioWare’s treatment of Dragon Age is like when your mom discovers you like pancakes. She makes them for you, and they are OH SO GOOD!! That’s Dragon Age: Origins. Then she decides that she’s going to change things for some reason and adds raisins to the pancakes while removing the buttermilk. Still good, but not as good as the original. That’s Dragon Age II. Then, after several unfinished plates of batter-covered raisins, mom delivers her magnum opus. Chocolate Chip Buttermilk Pancakes! And that is SOOOO much like Dragon Age: Inquisition. All the goodness of Dragon Age, but so much more.
At the time of writing this, I have spent 17 hours of actual hands-on-controller and rear-on-recliner time playing this game (told you, Saturday is a blur,) and I have not been disappointed in pretty much anything. The world is immense and well textured, and they have added the ability to jump so you may explore more and get over those pesky small piles of rubble that blocked our path in the past. What a concept!
My only nit-pick is that the facial animations are a bit off. Many of the characters come off looking like models for a “Dangers of Botox” warning brochure.
They even went as far as to model your individual game around what you did in previous Dragon Age titles. Did you kill the main bad guy, or did you show mercy? Did you sacrifice yourself to slay the dragon, or did you siphon its soul into your unborn child like in Naruto. These and many more decisions effect how the game is played now. All you have to do is go to DragonAgeKeep.com, login and answer the questions. Simple.
Until next time, remember “Swooping is bad.”
Class dismissed.